Archived

Kingfisher among successful applicants in TSB competition

January 01, 2013

The Technology Strategy Board (TSB) recently announced the successful applicants in the second phase of the New Designs for a Circular Economy competition.

The competition invested £1.25 million in feasibility studies that focused on the re-design of products, components and systems to retain material within the economy over several cycles of use.

Kingfisher, parent company of the Foundation’s partner B&Q, received funding for three feasibility studies:

  • Return to Sender: Kingfisher plan to design a returnable packaging system for paint brushes, in which consumers can put used bristle heads into the original packaging and post it back to the retailer, who will identify and manage a circular end-of-life route – be that reuse, or as technical or biological cycles.
  • Circular Design for an Economy Power Tool: The project will deliver a series of implementable design changes which will make power tool products more suitable for repair and reuse, without introducing additional net costs. These design changes will be disseminated to the group of Kingfisher companies (B&Q, Castorama, Brico Depot, Screwfix, Koctas) and more widely disseminated to the home improvement retail sector.
  • ProjectBox: Kingfisher’s new ‘ProjectBox’ solution will enable customers to hire, rather than buy, all the tools, consumables and support materials that they require to complete common household DIY tasks, such as shelving, flooring, plastering and tiling. ProjectBox will enable Kingfisher to provide people with access to much higher quality tools and equipment whilst also reducing total material consumption.

Other successful applicants include Dyson and Toyota.

We have detected that you are using an older browser. Please update to the latest version of Google Chrome, Mozilla Firefox or Microsoft Edge to improve your user experience.

If you are unable to upgrade your browser, please see our Technical FAQ page to get tips on how to improve your user experience.